Steam Linux Client Is Now a 64-bit Application
Valve released a new beta version of the Steam client, which is a significant development for Linux gamers. The Steam Linux client will now run entirely as a 64-bit application.
Summary: Valve released a new beta version of the Steam client, which is a significant development for Linux gamers. The Steam Linux client will now run entirely as a 64-bit application.
This news announces the transition of Steam’s Linux client to a 64-bit application. The technical background is that the vast majority of modern operating systems and hardware have a 64-bit architecture. 32-bit applications are run on 64-bit systems via compatibility layers (e.g., ia32-libs or multilib), which can sometimes lead to performance degradation or complex dependency management.
This transition means the Steam client can now directly utilize 64-bit instruction sets. This can provide larger memory addressing capabilities and potentially more efficient CPU usage. The reduction or complete elimination of 32-bit library dependencies will simplify client installation and maintenance, and allow for more optimized use of system resources.
From a live systems and infrastructure perspective, this development could be significant for those using tools like SteamCMD on Linux-based game servers or containers. A 64-bit client can offer a more stable and performant operating environment. Operationally, it will reduce the burden of managing 32-bit dependencies and improve compatibility with future system updates.
For system engineers, this implies that the requirement for 32-bit library support in Linux distributions will decrease over time. If issues arise with Steam in new installations or existing systems, considering the dependency simplification brought by the 64-bit version would be beneficial.
🔗 Source: Phoronix Hardware
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